?style:SFRenderWindow.window_style list ->
?bpp:int ->
?depth:int ->
?stencil:int ->
?antialiasing:int ->
int * int ->
string ->
object
val this : SFRenderWindow.t
method blank : unit -> unit
method clear : ?color:SFColor.t -> unit -> unit
method close : unit -> unit
method destroy : unit -> unit
method display : unit -> unit
method draw :
< draw : SFRenderWindow.t ->
?states:Oo_sfml_graphics.render_states -> unit -> unit;
.. > ->
?states:Oo_sfml_graphics.render_states -> unit -> unit
method draw_shape :
shape:Oo_sfml_graphics.shape -> ?states:SFRenderStates.t -> unit -> unit
method draw_sprite :
sprite:Oo_sfml_graphics.sprite ->
?states:SFRenderStates.t -> unit -> unit
method draw_text :
text:Oo_sfml_graphics.text -> ?states:SFRenderStates.t -> unit -> unit
method height : int
method is_open : bool
method poll_event : unit -> SFEvent.t option
method pop_gl_states : unit -> unit
method push_gl_states : unit -> unit
method reset_gl_states : unit -> unit
method set_active : active:bool -> unit
method set_framerate_limit : limit:int -> unit
method set_joystick_threshold : threshold:float -> unit
method set_key_repeat_enabled : enabled:bool -> unit
method set_mouse_cursor_invisible : unit -> unit
method set_mouse_cursor_visible : unit -> unit
method set_position : left:int -> top:int -> unit
method set_position2 : pos:int * int -> unit
method set_size : width:int -> height:int -> unit
method set_size2 : size:int * int -> unit
method set_title : title:string -> unit
method set_vertical_sync_enabled : enabled:bool -> unit
method set_view : view:Oo_sfml_graphics.view -> unit
method set_visible : visible:bool -> unit
method size : int * int
method wait_event : unit -> SFEvent.t
method width : int
end