(float * float) array ->
object
val shape : SFShape.t
method draw :
SFRenderWindow.t ->
?states:Oo_sfml_graphics.render_states -> unit -> unit
method draw_item : Oo_sfml_graphics.draw_type
method move : offset_x:float -> offset_y:float -> unit
method move2 : offset:float * float -> unit
method rotate : angle:float -> unit
method scale : factor_x:float -> factor_y:float -> unit
method scale2 : factors:float * float -> unit
method t : SFShape.t
end