FIFE
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FIFE::RenderBackendOpenGL Member List

This is the complete list of members for FIFE::RenderBackendOpenGL, including all inherited members.

addImageToArray(uint32_t id, const Rect &rec, float const *st, uint8_t alpha, uint8_t const *rgba)FIFE::RenderBackendOpenGLvirtual
attachRenderTarget(ImagePtr &img, bool discard)FIFE::RenderBackendOpenGLvirtual
bindTexture(uint32_t texUnit, GLuint texId)FIFE::RenderBackendOpenGL
bindTexture(GLuint textId)FIFE::RenderBackendOpenGL
captureScreen(const std::string &filename)FIFE::RenderBackendOpenGLvirtual
captureScreen(const std::string &filename, uint32_t width, uint32_t height)FIFE::RenderBackendOpenGLvirtual
changeBlending(int32_t scr, int32_t dst)FIFE::RenderBackendOpenGLvirtual
changeRenderInfos(uint16_t elements, int32_t src, int32_t dst, bool light, bool stentest, uint8_t stenref, GLConstants stenop, GLConstants stenfunc)FIFE::RenderBackendOpenGLvirtual
clearBackBuffer()FIFE::RenderBackendOpenGLvirtual
clearClipArea()FIFE::RenderBackendprotected
createImage(IResourceLoader *loader=0)FIFE::RenderBackendOpenGLvirtual
createImage(const std::string &name, IResourceLoader *loader=0)FIFE::RenderBackendOpenGLvirtual
createImage(const uint8_t *data, uint32_t width, uint32_t height)FIFE::RenderBackendOpenGLvirtual
createImage(const std::string &name, const uint8_t *data, uint32_t width, uint32_t height)FIFE::RenderBackendOpenGLvirtual
createImage(SDL_Surface *surface)FIFE::RenderBackendOpenGLvirtual
createImage(const std::string &name, SDL_Surface *surface)FIFE::RenderBackendOpenGLvirtual
createMainScreen(const ScreenMode &mode, const std::string &title, const std::string &icon)FIFE::RenderBackendOpenGLvirtual
deinit()FIFE::RenderBackend
detachRenderTarget()FIFE::RenderBackendOpenGLvirtual
disableAlphaTest()FIFE::RenderBackendOpenGLprotected
disableLighting()FIFE::RenderBackendOpenGLprotected
disableScissorTest()FIFE::RenderBackendOpenGLprotected
disableStencilTest()FIFE::RenderBackendOpenGLprotected
disableTextures(uint32_t texUnit)FIFE::RenderBackendOpenGL
drawLightPrimitive(const Point &p, uint8_t intensity, float radius, int32_t subdivisions, float xstretch, float ystretch, uint8_t red, uint8_t green, uint8_t blue)FIFE::RenderBackendOpenGLvirtual
drawLine(const Point &p1, const Point &p2, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendOpenGLvirtual
drawQuad(const Point &p1, const Point &p2, const Point &p3, const Point &p4, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendOpenGLvirtual
drawRectangle(const Point &p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendOpenGLvirtual
drawTriangle(const Point &p1, const Point &p2, const Point &p3, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendOpenGLvirtual
drawVertex(const Point &p, const uint8_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendOpenGLvirtual
DynamicSingleton()FIFE::DynamicSingleton< RenderBackend >inline
enableAlphaTest()FIFE::RenderBackendOpenGLprotected
enableLighting()FIFE::RenderBackendOpenGLprotected
enableScissorTest()FIFE::RenderBackendOpenGLprotected
enableStencilTest()FIFE::RenderBackendOpenGLprotected
enableTextures(uint32_t texUnit)FIFE::RenderBackendOpenGL
endFrame()FIFE::RenderBackendOpenGLvirtual
fillRectangle(const Point &p, uint16_t w, uint16_t h, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendOpenGLvirtual
getArea() const FIFE::RenderBackend
getClipArea() const FIFE::RenderBackend
getColorKey() const FIFE::RenderBackend
getCurrentScreenMode() const FIFE::RenderBackend
getFrameLimit() const FIFE::RenderBackend
getHeight() const FIFE::RenderBackend
getLightingModel() const FIFE::RenderBackendOpenGLvirtual
getName() const FIFE::RenderBackendOpenGLvirtual
getPixelFormat() const FIFE::RenderBackend
getRenderTargetSurface()FIFE::RenderBackend
getScreenHeight() const FIFE::RenderBackendinline
getScreenWidth() const FIFE::RenderBackendinline
getStencilRef() const FIFE::RenderBackendOpenGLprotected
getWidth() const FIFE::RenderBackend
init(const std::string &driver)FIFE::RenderBackendOpenGLvirtual
instance()FIFE::DynamicSingleton< RenderBackend >inlinestatic
isAlphaOptimizerEnabled() const FIFE::RenderBackendinline
isColorKeyEnabled() const FIFE::RenderBackend
isFramebufferEnabled() const FIFE::RenderBackendinline
isFrameLimitEnabled() const FIFE::RenderBackend
isImageCompressingEnabled() const FIFE::RenderBackendinline
isNPOTEnabled() const FIFE::RenderBackendinline
m_backgroundcolorFIFE::RenderBackendprotected
m_clipstackFIFE::RenderBackendprotected
m_colorkeyFIFE::RenderBackendprotected
m_compressimagesFIFE::RenderBackendprotected
m_fbo_idFIFE::RenderBackendOpenGLprotected
m_img_targetFIFE::RenderBackendOpenGLprotected
m_isalphaoptimizedFIFE::RenderBackendprotected
m_isbackgroundcolorFIFE::RenderBackendprotected
m_iscolorkeyenabledFIFE::RenderBackendprotected
m_mask_overlaysFIFE::RenderBackendOpenGLprotected
m_render_datasFIFE::RenderBackendOpenGLprotected
m_render_datas2TFIFE::RenderBackendOpenGLprotected
m_render_objectsFIFE::RenderBackendOpenGLprotected
m_rgba_formatFIFE::RenderBackendprotected
m_screenFIFE::RenderBackendprotected
m_screenModeFIFE::RenderBackendprotected
m_stateFIFE::RenderBackendOpenGLprotected
m_targetFIFE::RenderBackendprotected
m_target_discardFIFE::RenderBackendOpenGLprotected
m_useframebufferFIFE::RenderBackendprotected
m_usenpotFIFE::RenderBackendprotected
popClipArea()FIFE::RenderBackend
prepareForOverlays()FIFE::RenderBackendOpenGLprotected
pushClipArea(const Rect &cliparea, bool clear=true)FIFE::RenderBackend
putPixel(int32_t x, int32_t y, uint8_t r, uint8_t g, uint8_t b, uint8_t a=255)FIFE::RenderBackendOpenGLvirtual
RenderBackend(const SDL_Color &colorkey)FIFE::RenderBackend
RenderBackendOpenGL(const SDL_Color &colorkey)FIFE::RenderBackendOpenGL
renderVertexArrays()FIFE::RenderBackendOpenGLvirtual
resetBackgroundColor()FIFE::RenderBackend
resetLighting()FIFE::RenderBackendOpenGLvirtual
resetStencilBuffer(uint8_t buffer)FIFE::RenderBackendOpenGLvirtual
setAlphaOptimizerEnabled(bool enabled)FIFE::RenderBackendinline
setAlphaTest(float ref_alpha)FIFE::RenderBackendOpenGLprotected
setBackgroundColor(uint8_t r, uint8_t g, uint8_t b)FIFE::RenderBackend
setClipArea(const Rect &cliparea, bool clear)FIFE::RenderBackendOpenGLprotectedvirtual
setColorKey(const SDL_Color &colorkey)FIFE::RenderBackend
setColorKeyEnabled(bool colorkeyenable)FIFE::RenderBackend
setColorPointer(GLsizei stride, const GLvoid *ptr)FIFE::RenderBackendOpenGLprotected
setEnvironmentalColor(const uint8_t *rgba)FIFE::RenderBackendOpenGLprotected
setFramebufferEnabled(bool enabled)FIFE::RenderBackendinline
setFrameLimit(uint16_t framelimit)FIFE::RenderBackend
setFrameLimitEnabled(bool limited)FIFE::RenderBackend
setImageCompressingEnabled(bool enabled)FIFE::RenderBackendinline
setLighting(float red, float green, float blue)FIFE::RenderBackendOpenGLvirtual
setLightingModel(uint32_t lighting)FIFE::RenderBackendOpenGLvirtual
setNPOTEnabled(bool enabled)FIFE::RenderBackendinline
setScreenMode(const ScreenMode &mode)FIFE::RenderBackendOpenGLvirtual
setStencilTest(uint8_t stencil_ref, GLenum stencil_op, GLenum stencil_func)FIFE::RenderBackendOpenGLprotected
setTexCoordPointer(uint32_t texUnit, GLsizei stride, const GLvoid *ptr)FIFE::RenderBackendOpenGLprotected
setVertexPointer(GLsizei stride, const GLvoid *ptr)FIFE::RenderBackendOpenGLprotected
startFrame()FIFE::RenderBackendOpenGLvirtual
~DynamicSingleton()FIFE::DynamicSingleton< RenderBackend >inlinevirtual
~RenderBackend()FIFE::RenderBackendvirtual
~RenderBackendOpenGL()FIFE::RenderBackendOpenGLvirtual