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objectloader.h
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21 
22 #ifndef FIFE_OBJECT_LOADER_H_
23 #define FIFE_OBJECT_LOADER_H_
24 
25 // Standard C++ library includes
26 #include <string>
27 
28 // 3rd party library includes
29 
30 // FIFE includes
31 // These includes are split up in two parts, separated by one empty line
32 // First block: files included from the FIFE root src directory
33 // Second block: files included from the same folder
34 #include "util/base/sharedptr.h"
35 
36 #include "iobjectloader.h"
37 #include "ianimationloader.h"
38 
39 namespace FIFE {
40 
41  class Model;
42  class VFS;
43  class ImageManager;
44 
45  class ObjectLoader : public IObjectLoader {
46  public:
47  ObjectLoader(Model* model, VFS* vfs, ImageManager* imageManager, const AnimationLoaderPtr& animationLoader=AnimationLoaderPtr());
48 
49  ~ObjectLoader();
50 
54  virtual void setAnimationLoader(const AnimationLoaderPtr& animationLoader);
55 
59  virtual bool isLoadable(const std::string& filename) const;
60 
64  virtual void load(const std::string& filename);
65 
66  private:
71  };
72 }
73 
74 #endif
ImageManager.
Definition: imagemanager.h:54
virtual bool isLoadable(const std::string &filename) const
ImageManager * m_imageManager
Definition: objectloader.h:69
virtual void load(const std::string &filename)
virtual void setAnimationLoader(const AnimationLoaderPtr &animationLoader)
A model is a facade for everything in the model.
Definition: model.h:53
ObjectLoader(Model *model, VFS *vfs, ImageManager *imageManager, const AnimationLoaderPtr &animationLoader=AnimationLoaderPtr())
AnimationLoaderPtr m_animationLoader
Definition: objectloader.h:70
Interface class that all object loaders should derive from.
Definition: iobjectloader.h:42
the main VFS (virtual file system) class
Definition: vfs.h:58
SharedPtr< IAnimationLoader > AnimationLoaderPtr