NAME
    Class::PObject - Simple framework for programming persistent objects

SYNOPSIS
    After loading the Class::PObject with "use", we can declare a class like
    so

        pobject Person => {
            columns     => ['id', 'name', 'email'],
            datasource  => './data'
        };

    We can also declare the class in its own .pm file:

        package Person;
        use Class::PObject;
        pobject {
            columns     => ['id', 'name', 'email''
            datasource  => './data'
        };

    We can now create an instance of above Person, and fill it in with data,
    and store it into disk:

        $person = new Person();
        $person->name('Sherzod');
        $person->email('sherzodr@cpan.org');
        $new_id = $person->save()

    We can access the saved Person later, make necessary changes and save
    back:

        $person = Person->load($new_id);
        $person->name('Sherzod Ruzmetov (The Geek)');
        $person->save()

    We can load multiple objects as well:

        @people = Person->load();
        for $person ( @people ) {
            printf("[%02d] %s <%s>\n", $person->id, $person->name, $person->email)
        }

    or we can load all the objects based on some criteria and sort the list
    by column name in descending order, and limit the results to only the
    first 3 objects:

        @people = Person->load(
                        {name => "Sherzod"},
                        {sort => "name", direction => "desc", limit=>3});

    We can also seek into a specific point of the result set:

        @people = Person->load(undef, {offset=>10, limit=>10});

DESCRIPTION
    Class::PObject is a simple class framework for programming persistent
    objects in Perl. Such objects can store themselves into disk, and
    recreate themselves from disk.

OVERVIEW
    Idea behind Object Persistence is to represent data as a software
    object. Another way of looking at it is, to make objects persist across
    processes instead of simply being destroyed exiting the scope.

  DATA vs OBJECT

    Let's discuss what in common an object can have with raw data.

    In a plain text database, for instance, each line could represent a
    single record. Different pieces of the record could be separated by some
    commonly agreed delimiter, such as a comma (,), pipe sign (|) etc.
    Unique identifier for individual records can be the line number that
    particular record resides on. For example:

        # in person.txt
        Sherzod Ruzmetov, sherzodr[AT]cpan.org
        Leyla Ivanitskaya, leyla[AT]handalak.com

    In a BerkeleyDB (or DBM) each key/value pair of the hash can be
    considered a single record. A unique identifier for individual records
    can be the key of the hash. Pieces of records could be delimited by a
    commonly agreed delimiter, just like in a plain text database. For
    example:

        # in person.db
        217  => "Sherzod Ruzmetov|sherzodr[AT]cpan.org"
        218  => "Leyla Ivanitskaya|leyla[AT]handalak.com"

    In a Relational Database System, each row of a database table is
    considered a single record, and each piece of the record has its own
    column in the table. A unique identifier for individual records can be a
    single column marked as primary key, or multiple columns marked so:

        # in person
        +-----+----------------+------------------------+
        | id  | name           | email                  |
        +-----+----------------+------------------------+
        | 217 | Sherzod        | sherzodr[AT]cpan.org   |
        +-----+----------------+------------------------+

    As you noticed, they all have something in common - they all have the
    same logical structure, a record identifier, several pieces of different
    records, and a container (single line, key/value pair or a single row).
    All these representations are low-level. Why couldn't we try to
    represent them all as a software object instead and forget what they
    really look like in the low-level.

    For example, we could treat a single record from either of the above
    databases as an object, say a Person object. According to above
    databases, this object may have three attributes, *id*, "name" and
    "email". Sounds so natural, doesn't it?

    Your programs, instead of dealing with low-level disk access each time a
    record should be accessed (for either writing or reading purposes),
    could just play with objects. And those objects could deal with
    low-level disk access behind the scenes.

  WHAT ARE THE ADVANTAGES

    First off, data, regardless of the storage mechanism, is always accessed
    through the same programming API. So your programs can work with any
    database system without any change at all.

    Will help make a cleaner code base, because your application will never
    be making use of any low-level procedures to access the data such as
    running any SQL queries. Everything happens through objects and their
    supported methods.

    Your applications will be more modular and code base will be more
    compact. As a developer you will have less code to maintain.

    Your programming API will be easily accessible by 3rd parties, thus
    making your applications easily integrative as well as extensible
    without having to undergo time consuming, costly training. All they will
    need to read is about a page of POD manual of your related class in
    order to be able to make use of it.

  WHAT ARE THE DISADVANTAGES

    Object API may not be able to provide all the flexibility and
    optimization of the underlying database engine. To remedy this some
    tools provide sort of backdoors for the programmers to be able to
    interact with the underlying database engine more directly.

PROGRAMMING STYLE
    The style of Class::PObject is very similar to that of Class::Struct.
    Instead of exporting 'struct()', however, Class::PObject exports
    "pobject()" function. Another visual difference is the way you declare
    the class. In Class::PObject, each property of the class is represented
    as a *column*.

    Suppose, you have a database called "person" with the following records:

        # person
        +-----+----------------+------------------------+
        | id  | name           | email                  |
        +-----+----------------+------------------------+
        | 217 | Sherzod        | sherzodr[AT]cpan.org   |
        +-----+----------------+------------------------+

  CLASS DECLARATIONS

    Let's declare a class first to represent the above data as a Persistent
    Object (pobject for short). To do this, we first load the Class::PObject
    with "use", and declare a class with "pobject()" function, like so:

        use Class::PObject;
        pobject Person => {
            columns => ["id", "name", "email"]
        };

    Above construct is declaring a Class representing a Person object.
    Person object has 3 attributes that are called *columns* in the
    *pobject()* declaration. These are *id*, *name* and *email*.

    Above is called in-line declaration, because you are creating an inline
    object - the one that doesn't need to be in its own class file. You
    could declare it almost anywhere inside your Perl code.

    In-line declarations are not very useful, because you cannot access them
    separately from within another application without having to re-declare
    identical class several times in each of your programs.

    Another, more recommended way of declaring classes is in their own .pm
    files. For example, inside a Person.pm file we may put:

        # lib/Person.pm
        package Person;
        use Class::PObject;
        pobject Person => {
            columns => ["id", "name", "email"]
        };

        __END__;

    That can be the whole content of your Perl module.

    Now, from any other application all we need to do is to load Person.pm,
    and access all the nifty things it has to offer:

        # inside our app.cgi, for example:
        use Person;
        ....

  OBJECT STORAGE

    From the above class declaration you may be wondering, how does it now
    how and where the object data are stored? The fact is, it doesn't.
    That's why by default it stores your objects in your system's temporary
    folder, wherever it may be, using default file driver. To control this
    behavior you can define *driver* and *datasource* attributes in addition
    to the above *columns* attribute:

        pobject Person => {
            columns     => ["id", "name", "email"],
            datasource  => './data'
        };

    Now, it's still using the default file driver, but storing the objects
    in your custom, ./data folder.

    You could've also chosen to store your objects in a DBM file, or in
    mysql tables. That's where you will need to define your *driver*
    attribute.

    To store them in BerkelyDB, using DB_File

        pobject Person => {
            columns => ["id", "name", "email"],
            driver  => 'db_file',
            datasource => './data'
        };

    To store them in Comma Separated text files using DBD::CSV:

        pobject Person => {
            columns => ["id", "name", "email"],
            driver  => 'csv',
            datasource {
                Dir => './data'
            }
        };

    Or, to store them in a mysql database using DBD::mysql:

        pobject Person => {
            columns => ["id", "name", "email"],
            driver  => 'mysql',
            datasource => {
                DSN      => "dbi:mysql:people",
                User     => "sherzodr",
                Password => "secret"
            }
        };

    So forth. For more options you should refer to respective object driver.

  CREATEING NEW PERSON

    After having the above Person class declared, we can now create an
    instance of a new Person with the following syntax:

        $person = new Person();

    Now what we need is to fill in the "$person"'s attributes, and save it
    into disk

        $person->name("Sherzod Ruzmetov");
        $person->email("sherzodr[AT]cpan.org");
        $person->save();

    As soon as you call "save()" method of the "$person", all the records
    will be saved into the disk.

    Notice, we didn't give any value for the *id* column. Underlying object
    drivers will automatically generate a new ID for your newly created
    object, and "save()" method will return this ID for you.

    If you assign a value for *id*, you better make sure that ID doesn't
    already exist. If it does, the old object with that ID will be replaced
    with this new ID. So to be safe, just don't bother defining any values
    for your ID columns.

    Sometimes, if you have objects with few attributes that do not require
    too much data, you may choose to both create your Person and assign its
    values at the same time. You can do so by passing your column values
    while creating the new person:

        $person = new Person(name=>"Sherzod Ruzmetov", email=>"sherzodr[AT]cpan.org");
        $person->save();

  LOADING OBJECTS

    PObjects support "load()" class method, which allows you to retrieve
    your objects from the disk. You can retrieve objects in many ways. The
    easiest, and the most efficient way of loading an object from the disk
    is by its id:

        $person = Person->load(217);

    Now, assuming the "$person" could be retrieved successfully, we can
    access the attributes of the object like so:

        printf( "Hello %s!\n", $person->name )

    Notice, we are using the same method names to access them as the ones we
    used to assign values with, but this time with no arguments.

    Above, instead of displaying the "$person"'s name, we could also edit
    the name and save it back:

        $person->name("Sherzod The Geek");
        $person->save();

    Sometimes you may choose to load multiple objects at a time. Using the
    same "load()" method, we could assign all the result set into an array:

        @people = Person->load();

    Each element of the "@people" is a "$person" object, and you could list
    all of them with the following syntax:

        for my $person ( @people ) {
            printf("[%d] - %s <%s>\n", $person->id, $person->name, $person->email)
        }

    Notice two different contexts "load()" was used in. If you call "load()"
    in scalar context, regardless of the number of matching objects, you
    will always retrieve the first object in the data set. For added
    efficiency, Class::PObject will add *limit=>1* argument even if it's
    missing, or exists with a different value.

    If you called "load()" in array context, you will always receive an
    array of objects, even if result set consist of single object.

    Sometimes you just want to load objects matching a specific criteria,
    say, you want all the people whose name are *John*. You can achieve this
    by passing a hashref as the first argument to "load()":

        @johns = Person->load({name=>"John"});

    Sets of key/value pairs passed to "load()" as the first argument are
    called *terms*.

    You can also apply post-result filtering to your list, such as sorting
    by a specific column in a specific order, and limit the list to *n*
    number of objects and start the listing at object *n* of the result set.
    All these attributes can be passed as the second argument to "load()" in
    the form of a hashref and are called *arguments* :

        @people = Person->load(undef, {sort=>'name', direction=>'desc', limit=>100});

    Above "@people" holds 100 "$person" objects, all sorted by name in
    descending order. We could use both terms and arguments at the same time
    and in any combination.

  SUPPORTED ARGUMENTS OF load()

    Arguments are the second set of key/value pairs passed to "load()". Some
    drivers may look at this set as post-result-filtering.

    "sort"
        Defines which column the list should be sorted in.

    "direction"
        Denotes direction of the sort. Possible values are *asc* meaning
        ascending sort, and *desc*, meaning descending sort. If "sort" is
        defined, but no "direction" is available, *asc* is implied.

    "limit"
        Denotes the number of objects to be returned.

    "offset"
        Denotes the offset of the result set to be returned. It can be
        combined with "limit" to retrieve a sub-set of the result set.

  INCREMENTAL LOAD

    "load()" may be all you need most of the time. If your objects are of
    larger size, or if you need to operate on thousands of objects, your
    program may not have enough memory to hold them all, because "load()"
    tends to literally load all the matching objects to the memory.

    If this is your concern, you are better off using "fetch()" method
    instead. Syntax of "fetch()" is almost identical to "load()", with an
    exception that it doesn't except object id as the first argument, for it
    wouldn't make sense. You can either use it without any arguments, or
    with any combination of "\%terms" and "\%args" as needed, just like with
    "load()".

    Another important difference is, it does not return any objects. It's
    return value is an instance of Class::PObject::Iterator, which helps you
    to iterate through large data sets by loading them one at a time inside
    a "while"-loop:

        $result = Person->fetch();
        while ( my $person = $result->next ) {
            ...
        }
        # or
        $result = Person->fetch({name=>"John"}, {limit=>100});
        while ( my $person = $result->next ) {
            ...
        }

    For the list of methods available for "$result" - iterator object refer
    to its manual.

  COUNTING OBJECTS

    Counting objects is very frequent task in many projects. You want to be
    able to display how many people are in your database in total, or how
    many "John"s are there.

    You can of course do it with a syntax similar to:

        @all = People->load();
        $count = scalar( @all );

    This however, also means you will be loading all the objects to memory
    at the same time.

    Even if we could've done it using an iterator class, as discussed
    earlier, some database engines may provide a more optimized way of
    retrieving this information without having to "load()" any objects, by
    consulting available meta information. That's where "count()" class
    method comes in:

        $count = Person->count();

    "count()" can accept \%terms, just like above "load()" does as the first
    argument. Using \%terms you can define conditions:

        $njohns = Person->count({name=>"John"});

  REMOVING OBJECTS

    PObjects support "remove()" and "remove_all()" methods. "remove()" is an
    object method. It is used only to remove one object at a time.
    "remove_all()" is a class method, which removes all the objects of the
    same type, thus a little more scarier.

    To remove a person with id 217, we first need to create an object of
    that Person, and only then call "remove()" method:

        $person = Person->load(217);
        $person->remove();

    "remove_all()" is a static class method, and is used for removing all
    the objects from the database:

        Person->remove_all();

    "remove_all()" can also be used for removing objects selectively without
    having to load them first. To do this, you can pass "\%terms" as the
    first argument to "remove_all()". These "\%terms" are the same as the
    ones we used for "load()":

        Person->remove_all({rating=>1});

    Notice, if we wanted to, we still could've used a code similar to the
    following to remove all the objects:

        $result = Person->fetch();
        while ( $person = $result->next ) {
            $person->remove
        }

    However, this will require first loading the object to the memory one at
    a time, and then removing one at a time. Most of the object drivers may
    offer a better, efficient way of removing objects from the disk without
    having to "load()" them. That's why you should rely on "remove_all()".

  DEFINING METHODS OTHER THAN ACCESSORS

    In some cases accessor methods are not all the methods your class may
    ever need. It may need some other behaviors. In cases like these, you
    can extend your class with your own, custom methods.

    For example, assume you have a "User" object, which needs to be
    authenticated before they can access certain parts of the web site. It
    may be a good idea to add "authenticate()" method into your "User"
    class, which either returns a User object if he/she is logged in
    properly, or returns undef, meaning the user isn't logged in yet.

    To do this we can simply define additional method, "authenticate()"
    inside our .pm file. Consider the following example:

        package User;

        pobject {
            columns     => ['id', 'login', 'psswd', 'email'],
            datasource  => './data'
        };

        sub authenticate {
            my $class = shift;
            my ($cgi, $session) = @_;

            # if the user is already logged in, return the object:
            if ( my $user_id = $session->param('_logged_in') ) {
                return $class->load( $user_id )
            }

            # if we come this far, the user is not logged in yet, but still
            # might've submitted our login form:
            my $login     = $cgi->param('login')    or return 0;
            my $password  = $cgi->param('password') or return 0;

            # if we come this far, both 'login' and 'password' fields were submitted
            # in the form. So we try to load() the matching object:
            my $user = $class->load({login=>$login, psswd=>$password}) or return undef;

            # we store the user's Id in our session parameter, and return the user
            # object
            $session->param('_logged_in', $user->id);
            return $user
        }

        __END__;

    Now, we can check if the user is logged into our web site with the
    following code:

        use User;
        my $user = User->authenticate($cgi, $session);
        unless ( defined $user ) {
            die "You need to login to the web site before you can access this page!"
        }
        printf "<h2>Hello %s</h2>", $user->login;

    Notice, we're passing CGI and CGI::Session objects to "authenticate()".
    You can do it differently depending on the tools you're using.

  ERROR HANDLING

    *PObjects* try never to "die()", and lets the programer to decide what
    to do on failure, (unless of course, you insult it with wrong syntax).

    Methods that may fail are the ones to do with disk access, namely,
    "save()", "load()", "remove()" and "remove_all()". So it's advised you
    check these methods' return values before you assume any success. If an
    error occurs, the above methods return undef. More verbose error message
    will be accessible through errstr() method. In addition, "save()" method
    should always return the object id on success:

        my $new_id = $person->save();
        unless ( defined $new_id ) {
            die "save() failed: " . $person->errstr
        }
        Person->remove_all() or die "remove_all() failed: " . Person->errstr;

MISCELLANEOUS METHODS
    In addition to the above described methods, pobjects support the
    following few useful ones:

    *   "columns()" - returns hash-reference to all the columns of the
        object. Keys of the hash hold column names, and their values hold
        respective column values:

            my $columns = $person->columns();
            while ( my ($k, $v) = each %$columns ) {
                printf "%s => %s\n", $k, $v
            }

    *   "dump()" - dumps the object as a chunk of visually formatted data
        structure using standard Data::Dumper. This method is mainly useful
        for debugging.

    *   "errstr()" - class method. Returns the error message from last I/O
        operations, if any. This error message is also available through
        "$CLASS::errstr" global variable:

            $person = new Person() or die Person->errstr;
            # or
            $person->save() or $person->errstr;
            # or
            $person->save() or  die $Person::errstr;

    *   "__props()" - returns *class properties*. Class properties are
        usually whatever was passed to "pobject()" as a hashref. This
        information is usually useful for driver authors only.

    *   "__driver()" - returns either already available driver object, or
        creates a new object and returns it. Although not recommended, you
        can use this driver object to access driver's low-level
        functionality, as long as you know what you are doing. For available
        driver methods consult with specific driver manual, or contact the
        vendor.

TODO
    Following are the lists of features and/or fixes that need to be applied
    before considering the library ready for production environment. The
    list is not exhaustive. Feel free to add your suggestions.

  MORE FLEXIBLE load()

    "load()" will not be all we need until it supports at least simple
    *join*s. I believe it's something to be supported by object drivers,
    that's where it can be performed more efficiently.

  GLOBAL DESCTRUCTOR

    Pobjects try to cache the driver object for more extended periods than
    pobject's scope permits them to. So a *global desctuctor* should be
    applied to prevent unfavorable behaviors, especially under persistent
    environments, such as mod_perl or GUI.

    Global variables that *may* need to be cleaned up are:

    $Class::PObject::Driver::$drivername::__O
        Where "$drivername" is the name of the driver used. If more than one
        driver is used in your project, more of these variables may exist.
        This variable holds particular driver object.

    $PObjectName::props
        Holds the properties for this particular PObject named
        "$PObjectName". For example, if you created a pobject called
        *Person*, then it's properties are stored in global variable
        "$Person::props".

    For example, if our objects were using just a mysql driver, in our main
    application we could've done something like:

        END {
            $Class::PObject::Driver::mysql::__O = undef;
        }

DRIVER SPECIFICATIONS
    the Class::PObject::Driver manpage, the Class::PObject::Driver::DBI
    manpage

SEE ALSO
    the Class::PObject manpage, the Class::PObject::Driver manpage, the
    Class::PObject::Driver::file manpage, the Class::PObject::Driver::DBI
    manpage, the Class::PObject::Driver::csv manpage, the
    Class::PObject::Driver::mysql manpage, the Class::PObject::Driver::file
    manpage

AUTHOR
    Sherzod B. Ruzmetov, <sherzod@cpan.org>, http://author.handalak.com/

COPYRIGHT AND LICENSE
    Copyright 2003 by Sherzod B. Ruzmetov.

    This library is free software; you can redistribute it and/or modify it
    under the same terms as Perl itself.

    $Date: 2003/08/27 00:23:17 $